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BUG CONTEST

Bug contest was another collaboration project for school. The goal was to recreate a physical classroom game into a digital one. Me and my teammate descided to keep the essence of the game, discovery through inspection and experimentation, and build the game around that.

We ended up with a game in which the player tries to breed the ultimate bug by mixing the genes of different bugs. I was on programming duty for this project and the biggest challenge was to get the gene mixing wotking properly. It turned out to be an experiment with some features i never used before, like blendshapes and i learned a lot in this project. 

It may not have been the most relevant game for the project, but it was incredibly fun to make and mess around with.

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